
>Health mechanic where food/medical attention/rest all come into play >Multiple areas where you can hunt for women, richer areas have more attractive women with more expensive/attractive clothing but have more police presence (harder to capture without being seen) >Eventually break and blackmail/brainwash women into being able to send them out to the streets (higher profit, lower heat since can keep home location secret) >Start out having to keep women in warehouse chained up and have johns come to you (low profit, higher heat) >"Heat" mechanic where you have to manage how closely your activities are investigated by police (bribery, moles, etc) >Capture, torture, break, and force women into prostitution Please no bully, I know nothing about games: Is this game idea seriously fucked up? Wanted to ask /b/ about it since it sounds so incredibly fucked up but I got no response there.

I know you're still going through a massive refactor, and you just might not have time.Īgain, if you'd like any help with anything, you know where to grab me. The idea is to keep apple stuff with the apple class, and orange stuff with the orange class.
Japanese rpg maker 2000 rtp syntax error code#
Interesting, especially when you don't know OOP!) Just trying to make your life easier since you're at a stage in development when it's easier to do these changes.īy the way, I'm not sure if you're aware of this or not, but your Item code shouldn't be handled by your Creature code when you're doing OOP stuff like this. (Trying to write complex programs in PHP is. Trust me, I was worse when I was a beginner. I'm not trying to point out that your code is shit or anything. It's a challenge, and I enjoy teaching people to code better. I'll look around in the entity class, though. Well, on my end everything's mashed into one file with 98k lines because the decompiler's dumb. Now that that's done, I'm working on figuring out where the hell the item code moved to in Elysium. The last part of that is important for what I'm doing, because I need to be able to do things like look for a particular variable name used in an if-statement, and then grab either the then-section or the else-section based on the operator of that if-statement. The root node would be the code file, then it may be broken up into classes, a class is broken up into functions, variables and declarations, and the code inside that function is broken up into statements. I've already ported one of my code analysis tools to this system and it works a LOT better.įor those wondering what the fuck I'm gabbing about, code is interpreted by your compiler (or interpreter) as a tree of nodes. Well, I got my new AS3 AST parser working and it can successfully transmute AS3 into CoffeeScript (sans base library stuff), and step into different parts of the AST tree to extract particular parts of code and perform analysis on them. I think there was also a succubus or vampire girl as well. so she can go back to the well she lives in, that it was guarding.

The first one you find in the prison is a cat-girl, I remember there being some robot girl in a wasteland kinda place, she's a mechanic I think? There is a slime-girl who wants you to beat who I think was the only boss in the game when I played it. save one other character in the prison who goes off to the sort of 'safe zone home city thing' where you can build houses for the friendly characters you find. but you wake up in a jail, fight your way out. I forget what the main character looked like. It was a top-down RPG kinda game, swing your sword and kill the enemies kinda thing though, not like turn-based combat. I don't remember a wholllle lot about it, besides some basic gameplay stuff and a few characters.

I completely forgot the name of the game I'm thinking of. many of the oddjobs have porn and you can fuck all your animals (and each animal has like 5 different scenes based on your lewdness) >it's great but there's only like 5 scenes. That said VQ also has a shit-ton of porn, you can have sex with virtually any man in any town just by talking to them They're both by the same guy, they just have extremely similar art, Drop Factory actually came after VQ. >realized that I was thinking about that Vitamin game that stole art. Mega.nz/#!EQ4UwIwS!a0STlqQUxm05H6nrrbm0okxrI1h1wPXxhy6iXU7JXS0
Japanese rpg maker 2000 rtp syntax error Patch#
It's free so you can find it at the dev's blog and apply the Eng patch found on M1zuki's (a translator) patreon, or here's a pre-patched copy: The actual farm management part isn't too deep. You collect monster and animals (which you can fug) to help with the farm, and you do oddjobs around town (which most of the time leads to fugging). story is your parents or in deep debt (or some shit) and you have to pay up.
